

an implicit benefit of the first suggestion is it allows editors the freedom to include or exclude the fog. i feel it's unnecessary to have the fog so what i propose is to either allow invisible units that reveals X by X amount in the editor or just completely remove it. in an editor's point of view, the fog effectively decreases the amount of area to work with by about 1/3 (for the small map i haven't made any of the other sizes) so what i find myself doing is boxing out the black areas and the grey with constructs. Probably the biggest issue i have with the editor is the fog of war. what interests me most about this game is the map editor though i do have a few suggestions i hope you'd consider implementing.
